module Base
{
	model 83gmcGseriesVansseatfl
	{
		mesh = vehicles/Vehicles_83gmcGseriesVans_Body|vand83_seat,
		texture = Vehicles/Vehicles_83gmcGseriesVans_Interior,
		shader = damn_wheel_shader,
		scale = 0.1,
	}

	model 83gmcGseriesVansseatfr
	{
		mesh = vehicles/Vehicles_83gmcGseriesVans_Body|vand83_seat,
		texture = Vehicles/Vehicles_83gmcGseriesVans_Interior,
		shader = damn_wheel_shader,
		scale = 0.1,
        invertX = TRUE,
	}

	model 83gmcGseriesVansseatrl
	{
		mesh = vehicles/Vehicles_83gmcGseriesVans_Body|vand83_seat,
		texture = Vehicles/Vehicles_83gmcGseriesVans_Interior,
		shader = damn_wheel_shader,
		scale = 0.1,
	}

	model 83gmcGseriesVansseatrr
	{
		mesh = vehicles/Vehicles_83gmcGseriesVans_Body|vand83_seat,
		texture = Vehicles/Vehicles_83gmcGseriesVans_Interior,
		shader = damn_wheel_shader,
		scale = 0.1,
        invertX = TRUE,
	}

    template vehicle GMC83SeatsTwo
	{
		part SeatFrontLeft
		{
			
			model SeatFL
			{
				file = 83gmcGseriesVansseatfl,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}
			
			area = SeatFrontLeft,
			container
			{
				seat = FrontLeft,
			}
		}

		part SeatFrontRight
		{

			model seatFR
			{
				file = 83gmcGseriesVansseatfr,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = SeatFrontRight,
			container
			{
				seat = FrontRight,
			}
		}

		part SeatRearLeft
		{
			
			model SeatRL
			{
				file = 83gmcGseriesVansseatrl,
				offset = 0 0 -1.400,
				rotate = 0 0 0,
				scale = 1.0,
			}
			
			area = TruckBed,
			container
			{
				seat = RearLeft,
			}
		}

		part SeatRearRight
		{

			model seatRR
			{
				file = 83gmcGseriesVansseatrr,
				offset = 0 0 -1.400,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = TruckBed,
			container
			{
				seat = RearRight,
			}
		}

		part Seat*
		{
			category = seat,
			itemType = Base.83gmcGseriesVansSeat,
			mechanicRequireKey = true,
            durability = 3,
			container
			{
				test = Vehicles.ContainerAccess.Seat,
			}
			table install
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
			}
			table uninstall
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				requireEmpty = true,
			}
			lua
			{
			}
		}

		part SeatFront*
		{
			lua
			{
				create = Vehicles.Create.Default,
			}
		}

	}
	
	template vehicle GMC83SeatsFour
	{
		part SeatFrontLeft
		{
			
			model SeatFL
			{
				file = 83gmcGseriesVansseatfl,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}
			
			area = SeatFrontLeft,
			container
			{
				seat = FrontLeft,
			}
		}

		part SeatFrontRight
		{

			model seatFR
			{
				file = 83gmcGseriesVansseatfr,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = SeatFrontRight,
			container
			{
				seat = FrontRight,
			}
		}

		part SeatRearLeft
		{
			
			model SeatRL
			{
				file = 83gmcGseriesVansseatrl,
				offset = 0 0 -1.400,
				rotate = 0 0 0,
				scale = 1.0,
			}
			
			area = TruckBed,
			container
			{
				seat = RearLeft,
			}
		}

		part SeatRearRight
		{

			model seatRR
			{
				file = 83gmcGseriesVansseatrr,
				offset = 0 0 -1.400,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = TruckBed,
			container
			{
				seat = RearRight,
			}
		}

		part Seat*
		{
			category = seat,
			itemType = Base.83gmcGseriesVansSeat,
			mechanicRequireKey = true,
            durability = 3,
			container
			{
				test = Vehicles.ContainerAccess.Seat,
			}
			table install
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
			}
			table uninstall
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				requireEmpty = true,
			}
			lua
			{
			}
		}

		part SeatFront*
		{
			lua
			{
				create = Vehicles.Create.Default,
			}
		}

		part SeatRear*
		{
			lua
			{
				create = Vehicles.Create.Default,
			}
		}
	}
}