Sandbox_EN = {
	Sandbox_NotDeadYet = "Not Dead Yet",

	Sandbox_NotDeadYet_BaseChanceToLive = "Base Chance To Live",
	Sandbox_NotDeadYet_BaseChanceToLive_tooltip = "Determines the chance of surviving the zombie infection.\nTrait Modifiers and Additional Infection Penalties are based off this value.\nAll bonuses/penalties are ADDITIVE.\n",

	Sandbox_NotDeadYet_UseTraitModifiers = "Use Trait Modifiers",
	Sandbox_NotDeadYet_UseTraitModifiers_tooltip = "Enable certain traits to affect the chances of surviving the zombie infection:\nResilient - 1.20x Multiplier\nThick-Skinned - 1.20x Multiplier\nProne To Illness - 0.90x Multiplier\nThin-Skinned - 0.90x Multiplier\n\nDefault: True",

	Sandbox_NotDeadYet_UseAdditionalInfectionPenalties = "Use Additional Infection Penalties",
	Sandbox_NotDeadYet_UseAdditionalInfectionPenalties_tooltip = "Enable each infected wound (zombie virus) after the first one to apply a 0.90x multiplier to your chances of survival, each.\n\nDefault: True",

	Sandbox_NotDeadYet_UseTextPopUps = "Use Text Pop Ups",
	Sandbox_NotDeadYet_UseTextPopUps_tooltip = "Enable unintrusive, immersive thought/text pop ups above the player's head.\nThis text only shows up twice throughout the entire zombification process, and serves to provide visual feedback to the player whether they survive.\nIt helps to remind the player not to go and commit 'New Character' too soon.\n\nDefault: True",
}